Latest News
Work In Progress - Home Office
5th Mar 2022
Following a conversation with other 3D artsists, I have set my self the challenge to create a model of my office at home.
The aim is to create a textured model that equals anything that could be made in software like Maya or Blender.
So this is the very first digital sculpt I ever did. ...created originally many years ago in sculptris (I think).
Now its time for a revamp. check out the evolution @ https://www.artstation.com/blogs/gary-force/pX8o/work-in-progress-the-first-monster
Showcase - Nomad Sculpt 'Light Rays'
13th Feb 2022
So this started with a question on Youtube, "can you do the light rays?".
Although I had never intended to do this for the original piece as my focus was on sculpting the box, I thought I'd have a go.
I thought originally before I started that I'd use boxes for the beams of light, but then I thought the other sides of the boxes would be an issue for me when I made them transparent. So I felt a plane was the best way to go.
I set the planes up on an angle that matched my light position and then played with the materials in Nomad. I experimented with 'dithering', 'adaptive' & 'blending' in a trail and error fashion and kept adjusting the opacity till I found a look I liked.
An additional touch I made to the beams was to duplicate the planes and shrink them down, the aim being to created a 'brighter glow' within the beam that would fade at the edges. This I feel worked as the depth of field setting helped with the blur.
The final element was placing a plane behind the break in the wall and setting its material to 'refraction'. I then painted it glossy and applied a 'bloom' in the post processing.
Then end result. well I'm pretty pleased with it. Perhaps more so than the original.


